AAA-style Technical Art · Real-Time Graphics · VFX Pipeline

Swapnil NareTechnical Artist

I design environments, technical workflows, and artist tools for games, simulation, and VFX with a focus on clarity, performance, and polished presentation.

4+

Years across simulation, VFX, and technical production.

10+

Portfolio projects spanning environments, tools, and assets.

3D + Tools

Visual problem solving supported by automation and engine thinking.

Tools

BlenderUnreal EngineUnityUNIGINE

Skills

ShadersTechnical ArtPipeline ToolsProcedural Workflows

Tech

GLSLHLSLPythonReal-Time Rendering
Swapnil Nare portrait

About Me

Production-minded technical artist.

I'm a production-minded technical artist specialising in real-time graphics, environment art, and VFX pipeline development. With experience on major productions including Marvel's Ant-Man and Apple TV+'s Monarch: Legacy of Monsters, I deliver clean, efficient assets and workflows that meet the highest industry standards.

My expertise spans the full production pipeline — from hard-surface modelling and environment composition to advanced material creation and lighting optimisation.

I'm passionate about solving complex technical challenges and building tools that empower artists to work more efficiently.

Currently at

SOGECLAIR

Engineering Support Associate

Dec 2023 – Present

Notable Credits

  • Marvel's Ant-Man and The Wasp: Quantumania
  • Apple TV+ Monarch: Legacy of Monsters
  • Netflix's Atlas

Skills

Core tools and workflows.

DCC Tools

BlenderMayaUnreal Engine 5UnityUNIGINEMarmoset Toolbag

Texturing & Shading

Substance PainterPhotoshopGLSLHLSLPBR WorkflowsLookdev

Technical Art

Pipeline ToolsPython ScriptingGeometry NodesProcedural WorkflowsLOD OptimisationUV Layout

Rendering

Real-Time RenderingLight BakingPost-ProcessingVFX Pipelines

Experience

Real-time simulation, VFX production, and technical art delivery.

A concise view of relevant production experience.

SOGECLAIR

3D Environment Artist

Engineering Support Associate

Dec 2023 – Present
  • Created simulation environments for bus and train training using Blender and UNIGINE
  • Designed and modelled buildings, roads, foliage, and props
  • Applied high-quality textures with Photoshop for consistent visuals
  • Optimised scenes with LODs and light baking for performance and realism
  • Developed add-ons for Blender and UNIGINE to streamline workflows
  • Used Geometry Nodes for procedural and scalable assets
  • Implemented PBR workflows for realistic materials
  • Designed asset pipelines with automated versioning and management tools
MPC

Asset Artist

Artist – Asset

May 2022 – May 2023
  • Ant-Man and the Wasp: Quantumania — Prop and Environment Artist, high-quality asset creation and optimisation for VFX pipelines
  • An Atlas (Netflix) — Technical Artist, pipeline automation and asset optimisation
  • Monarch: Legacy of Monsters — Environment & Technical Artist, detailed environments and workflow streamlining
  • Developed custom Python scripts to automate repetitive tasks and enhance pipeline efficiency
  • Debugged and resolved technical issues related to material setups, asset imports/exports, and rendering pipelines
  • Collaborated with developers and artists to bridge art and technology
BOP Consultancy and Services

3D Artist

3D Artist

Jan 2020 – Mar 2022
  • Created architectural visualisations and product designs for client presentations
  • Optimised 3D models for real-time applications and marketing materials
  • Developed efficient workflows for asset creation and management
XECO

3D Artist

3D Artist

Jun 2019 – Oct 2019
  • Developed detailed 3D models from conceptual sketches and specifications
  • Contributed to storyboarding and design for the TV series Aychu
  • Specialised in real-time applications and interactive experiences

Resume

Education & Certifications.

Education

Frameboxx

BSc in Animation & Modelling

2016 – 2019

Focused on modelling, environment creation, and production-ready 3D workflows.

Certifications

Modelling

Technicolor Group

2022

Contact

Open to technical art opportunities.

Available for full-time, freelance, or collaboration. Reach out on LinkedIn or via email.