Swapnil NareTechnical Artist
I design environments, technical workflows, and artist tools for games, simulation, and VFX with a focus on clarity, performance, and polished presentation.
4+
Years across simulation, VFX, and technical production.
10+
Portfolio projects spanning environments, tools, and assets.
3D + Tools
Visual problem solving supported by automation and engine thinking.
Tools
Skills
Tech

Production Work
Professional Credits
Projects
Personal Projects
Click any project to view full details and media
About Me
Production-minded technical artist.
I'm a production-minded technical artist specialising in real-time graphics, environment art, and VFX pipeline development. With experience on major productions including Marvel's Ant-Man and Apple TV+'s Monarch: Legacy of Monsters, I deliver clean, efficient assets and workflows that meet the highest industry standards.
My expertise spans the full production pipeline — from hard-surface modelling and environment composition to advanced material creation and lighting optimisation.
I'm passionate about solving complex technical challenges and building tools that empower artists to work more efficiently.
Currently at
SOGECLAIR
Engineering Support Associate
Dec 2023 – Present
Notable Credits
- Marvel's Ant-Man and The Wasp: Quantumania
- Apple TV+ Monarch: Legacy of Monsters
- Netflix's Atlas
Skills
Core tools and workflows.
DCC Tools
Texturing & Shading
Technical Art
Rendering
Experience
Real-time simulation, VFX production, and technical art delivery.
A concise view of relevant production experience.
3D Environment Artist
Engineering Support Associate
- Created simulation environments for bus and train training using Blender and UNIGINE
- Designed and modelled buildings, roads, foliage, and props
- Applied high-quality textures with Photoshop for consistent visuals
- Optimised scenes with LODs and light baking for performance and realism
- Developed add-ons for Blender and UNIGINE to streamline workflows
- Used Geometry Nodes for procedural and scalable assets
- Implemented PBR workflows for realistic materials
- Designed asset pipelines with automated versioning and management tools
Asset Artist
Artist – Asset
- Ant-Man and the Wasp: Quantumania — Prop and Environment Artist, high-quality asset creation and optimisation for VFX pipelines
- An Atlas (Netflix) — Technical Artist, pipeline automation and asset optimisation
- Monarch: Legacy of Monsters — Environment & Technical Artist, detailed environments and workflow streamlining
- Developed custom Python scripts to automate repetitive tasks and enhance pipeline efficiency
- Debugged and resolved technical issues related to material setups, asset imports/exports, and rendering pipelines
- Collaborated with developers and artists to bridge art and technology
3D Artist
3D Artist
- Created architectural visualisations and product designs for client presentations
- Optimised 3D models for real-time applications and marketing materials
- Developed efficient workflows for asset creation and management
3D Artist
3D Artist
- Developed detailed 3D models from conceptual sketches and specifications
- Contributed to storyboarding and design for the TV series Aychu
- Specialised in real-time applications and interactive experiences
Resume
Education & Certifications.
Education
Frameboxx
BSc in Animation & Modelling
2016 – 2019
Focused on modelling, environment creation, and production-ready 3D workflows.
Certifications
Modelling
Technicolor Group
2022




