Buggy
Technical Art · Modelling · Texturing · Breakdown

BuggyTechnical Breakdown

A deep-dive breakdown of the Buggy hero prop — covering topology, UV layout, PBR texturing, and Marmoset rendering.

BlenderSubstance 3D PainterMarmoset ToolbagPhotoshop

Image Gallery

Detailed Shots

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Project Overview

About This Work

About This Project

A focused breakdown of the Buggy project — documenting the full modelling and texturing pipeline from initial blockout to final Marmoset render.

Topology was constructed with production intent: clean edge flow, appropriate polygon density, and UV islands packed efficiently across 8 × 2048 texture sets.

Substance 3D Painter was used for all PBR materials with a layered approach: base metal, edge wear, dirt accumulation, and rust built in separate mask groups for maintainability.

Key Highlights

  • 43,970 faces / 75,778 triangles — production-appropriate density
  • 8 × 2048 texture sets (albedo, normal, ORM)
  • Layered PBR material approach for maintainability
  • Clean UV layout with minimal stretching and efficient texel density

Technical Specs

Polycount43,970 faces (75,778 Tris)
Texture Sets8 × 2048 (normal, albedo, ORM)
ModellingBlender
TexturingSubstance 3D Painter
RenderingMarmoset Toolbag

Contact

Open to technical art opportunities.

Full-time, freelance, or collaboration.