Vintage
Hero Prop · Modelling · Texturing · Rendering

VintageBlowtorch

A hero prop created to push multi-software workflows — hard-surface modelling in Maya & Blender, layered aging in Substance Painter, and final presentation in Marmoset Toolbag 4.

MayaBlenderPhotoshopSubstance 3D PainterMarmoset Toolbag

Behind the Scenes

Prop in Motion

Image Gallery

Detailed Shots

Vintage image 1
Vintage image 2
Vintage image 3
Vintage image 4
Vintage image 5
Vintage image 6

Project Overview

About This Work

About This Project

A deliberate exploration of multi-software hero prop creation. Maya handled the core mechanical hard-surface geometry; Blender covered procedural details and mesh refinement.

Texturing used a layered aging narrative in Substance Painter — micro-scratches, impact dents, moisture rust, and workshop dirt — each in separate mask groups so the story can be dialled back or extended non-destructively.

Final presentation in Marmoset Toolbag 4 demonstrates how clean topology, tight UV packing, and 1K PBR textures combine into a production-ready prop.

Key Highlights

  • 5,006 triangles — optimised for real-time use
  • 1K (1024×1024) texture resolution, no wasted texel space
  • Dual-DCC modelling workflow: Maya precision + Blender procedurals
  • Layered aging system: scratches, dents, rust, and dirt in separate mask groups

Technical Specs

Polycount5,006 triangles
Texture Resolution1K (1024×1024)
ModellingMaya & Blender
TexturingPhotoshop & Substance Painter
RenderingMarmoset Toolbag 4

Contact

Open to technical art opportunities.

Full-time, freelance, or collaboration.